Concord received negative reviews from players after its gameplay was first reviewed and after its beta, and since PlayStation is known for its story-oriented games, the announcement of a 5v5 shooter and its focus this year was shocking.
When you first try Concord, you will feel hungry for more, but when you spend more time in it, you start to wonder where the fun is and where the action element is in this shooter game, and what is new or different in all this game, but for some, this is not a concern for a game that costs $40 and is considered a live service.
I think that the Concord game genre has become saturated in the markets, and many of them are free, and we have similar titles such as Overwatch 2, which added a new character on the same launch date as the game, as well as the upcoming Marvel Rivals and others. The idea is clear: play more to earn more, and thus you will get rewards and prizes, or you can choose to put in all the effort and buy directly from the game store.
To be fair, the gameplay is what distinguishes the game most, fast and fun, as is usual for first-person games that share the same genre. But the characters themselves are the worst element in the game, and the reason is that you feel that they are copied from other characters in games we know such as Guardians of The Galaxy and others, in terms of design and form, and there is no innovation or distinct identity in them.
But the development team is credited with giving each character the right to possess abilities, different costumes and different design, the game makes you feel the presence of negatives yes but with some minor positives that say that the game may have a chance in the near future perhaps.
The artistic direction in the game is inspired by some movies, where the old element is combined with new artistic elements, this may make you feel that the game is copied or imitated, but for an online game project, there is nothing else we expect it to offer.
In terms of diversification, we can say that the game invests in the multiplayer mode in a good way, as it offers 6 types of game modes within 12 different maps, with the game having about 16 different characters and the future is supposed to be greater.
Concord has done a great job of delivering its first-person combat, and with things like crew bonuses that encourage players to switch between different characters in a single run, there’s plenty of variety. All sixteen of Concord’s characters are fun to play, and the same goes for the twelve launch maps. While there are some issues to be had with the Guardians of the Galaxy-inspired art style, the maps still look stunning.
The colors are bright, the lighting is truly eye-catching, and there are some truly stunning visuals. On top of all of this, the game runs extremely smoothly, with no performance issues to report during my time with Concord. The graphics are solid in my eyes, so I easily see it as one of the best-looking games on PS5 right now.
The key to leveling up and unlocking new cosmetics in Concord as quickly as possible is to complete its challenges. The game has a seemingly endless stream of daily quests for players to complete, as well as weekly quests, seasonal quests, and various quests that help players unlock alternate versions of existing characters that have their own passives.
Pros
The combat system is fast and fluid, providing a fun and rewarding combat experience.
The variety of weapons and attacks available to each character adds extra depth to the game, encouraging a variety of playstyles.
The game features a diverse cast of characters, each with unique abilities and a distinct playstyle. This variety ensures a different gameplay experience every time, and motivates players to try out new characters and discover their potential.
The rewards and achievements system encourages repeated play, as players can unlock new cosmetic items and improve their characters by achieving specific goals. This system provides a strong incentive to continue playing and discover more content.
Cons
Despite the variety of characters, some of them seem very boring, undistinguished, repetitive, or inspired by other works, making it difficult for players to get attached to a specific character. Also, the design of some characters does not fit the overall atmosphere of the game and does not feel innovative in the designs.
The game borrows some ideas from other games, such as the progression system inspired by battle royale games. While these ideas aren't necessarily bad, they lack innovation and make the game feel like a clone of other games.
The game is priced high compared to similar games that offer more content and diverse game modes. Some players may find it difficult to justify this price, especially considering some of the issues the game suffers from.
Conclusion - 6
Acceptable
Concord is generally characterized by its fast and exciting combat system, diverse characters and maps, and a reward system that encourages repeated play. However, some character designs are considered very weak and uninnovative, and some gameplay ideas are copied from other games. Additionally, there are concerns about the game's high price compared to what it offers, and the lack of interest in the game by players raises questions about its ability to attract a wide audience, especially in light of the intense competition in this type of game.
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