It seems that the Astro Bot game coming to us from Team Asobi studio will have its own place among the upcoming PlayStation 5 games. Not only for the distinctiveness of the game's characters, but also for the amount of details that will be provided in designing the game world, the various tasks, and the creative ideas that the developer will put into this game.
Recently, we learned that the idea of making the game world open was on the table, but in the end the team settled on making the game world divided into several worlds with various open spaces, maintaining the semi-paced character of the game, and focusing on the basic fun in it, which is focused on solving puzzles and completing tasks. .
Today, Nicolas Doucet, Studio Director of Team Asobi, shared with us via julienchieze more exciting details about the upcoming Astro Bot game. Which talks about the development team, the number of hours of play, the improvements the game engine received, and more.
Astro Bot Development Team:
Team Size: Team Asobi has grown from 25-30 people to 65 people, Doucet believes this size is ideal for maintaining the unique team identity and positive team dynamic.
Engine Redesigned: The game engine has been greatly improved to support more impressive graphics and more complex physics compared to Astro's Playroom.
Play style and age of game:
Game Length: The game is expected to take 12 to 15 hours.
Focus on Quality: Doucet stresses the importance of maintaining a good rhythm and introducing new ideas rather than stretching the game to an arbitrary length. He believes in focusing on quality rather than quantity, and avoiding redundant levels.
Level Design: The game is not open world, allowing the team to focus on crafting complex and engaging levels rather than on navigation.
Control: The game prioritizes precise and precise control.
Difficulty: The game is aimed at a wider audience, with difficult levels for experienced players alongside easier options. There are four difficulty levels, represented by PlayStation icons.
VR Focus: The game is not designed for VR and is a dedicated non-VR experience.
Featured in the new Astro Bot
Character Collection: The 150 PlayStation character robots rescued throughout the game will be displayed in a central planet, resembling a museum.
Transferring Special Bots: Special bots can be transferred from Astro's Playroom to Astro Bot.
Third-Party Bots: The presence of third-party bot characters in the game remains a mystery, and will require players to explore the full game to find out.
Future Updates: Team Asobi plans to update Astro Bot to integrate the new PS5 hardware if it is released.
These details project an image of a polished and engaging experience with an emphasis on quality, variety and access. Although the game will be shorter than some open-world titles, it aims to provide a memorable and satisfying experience for players of all skill levels.
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