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BioWare Studio Admits: Anthem Disaster Taught Us a Lesson We Will Never Forget

 The gaming community certainly remembers how Anthem was from BioWare and EA when it was launched and after launch as well, as the team tried to fix the game in various ways and various updates and they were unable to show it the way it should have been upon release.

Anthem was supposed to look like the superhero game we dreamed of or as BioWare stated in the past. The Avengers series was famous at the time and we lacked a game that would give us the opportunity to live the role of Tony Stark and Iron Man.


According to the director of Dragon Age: Veilguard, the BioWare team learned lessons that they will never forget because of Anthem, as he said in an interview with Edge magazine:


“We learned from Anthem that we cannot focus on a game that is not our specialty, the lessons were harsh and influential but they certainly taught us to avoid mistakes in the future and improve. We are a team deeply involved in single-player story games and after a year and a half of working on the project, I saw that we are not good at this type of game.”


The game's director had announced his departure from BioWare after the announcement of stopping support for it, and EA then put the game up for sale in digital stores and reduced its price from $60 to literally just one US dollar, making it one of the worst projects we have ever seen from the team and EA. The team now has a different approach, which is to focus on developing games before announcing anything, and no new offers will be revealed until any project is largely ready.

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